The reinforce level of dropped weaponswill automatically increase according to the reinforce level of currently Weapon’s infusion and ash of war can only be randomly generated when dropped, and the type restrictions have been removed Weapon modification (Diablo-like random weapon) Crafting materials and reinforcement materials keep the original drop Most of key items keep the original drop,so all side quests can still be completed normally Bosses, treasure chests, map drops, andmonster drops are randomly graded according to new plan Can obtain a group of initial weapons/sorceries/incantations/talismanson the way from Stranded Graveyard to Gatefront Ruins. Adjusted the drops of all main bosses, but key items won’t be missed The following is a detailed list of content adjustments Please do not attempt to circumvent this to play online, or you will get banned as this mod changes the game's code at runtime. This will run the game offline, without Easy Anti-Cheat. Please note to backup ‘random_seed.txt’ if you want to play several characters at the same time.Ĥ. *****you need to have a vanilla regulation file for the game not to throw a "corrupted save" error ****Ģ.Run ‘ReplayableEdition.exe’(your steam needs to be online)ģ.If you want to create a new character you need to delete ‘random_seed.txt’ This mod has not modified the original file and has an independent save file, which does not affect the use of the original game and other mods.ġ.Download files and uncompressfiles into your Elden Ring game folder. No need for NG+ (remember to delete the seed file to get new random data if create a new character or NG+) Create a new character to experience different contents after clearing the game. Recommend dashing to challenge bosses instead of exploring and collecting Strongly recommend the wretch as a start for the best experience Due to the removal of various unbalanced items, the difficulty of the game will increase accordingly. It is recommended not to use this mod until you clear the original game. Further more, I adjusted and reconstructed a large amount of data, deleted some invalid and redundant systems, re-planned and reconstructed all drop data to give the Elden Ring more novelty and high replayability, and a different experience at every new play. There is a simple philosophy in design:when you have no choice, your only choice is your best choice.īased on this design philosophy, I made this mod for myself and other players, based on Item and Param Randomizer’s implementation of that weapons will have their infusion, reinforcement level, and equipped ashes of war randomized. Even I myself Haven’t used any aromatic before I clear the game. The Elden Ring has made 64 spirit ashes, 70 sorceries, 101 Incantations, 114 talismans, 106 consumable items, and 377 weapons, but only a few of them are experienced by players. I think the fixed item drop as well as the extremely unbalanced content design of the Elden Ring is the source of its poor replayability: the fixed drop becomes no longer interesting after full exploration, and the large unbalanced number of weapons, skills, spells, spirit ashes and some redundant systems gradually fix the players onto a few choices and behaviors. I can't play other games, but I don't know what to do when I open Elden Ring. Since I got the Elden Ring’s full item collection, I have fallen into a special kind of loss. This mod is inspired by his Item and param randomizer, and is modified based on its source code
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