Both of these clips are extremely hard to get consistently, let alone being able to get through the wall in only a couple seconds. And so, by jumping on the bobber and getting the fish caught, we have enough time to clip through the wall and walk to the last section of the level. But through months of research and development with the nation’s leading scientific minds, we discovered 2 little sections of wall that made it possible to clip. In this last level of the game, it was never thought that one could clip out of bounds efficiently enough to get it into an any% run. LEVEL 10 – Here we are, the most infuriating level of the entire run. Anyway, this level is pretty straightforward, just a matter of finding the best lines from anthill to anthill. What did they ever do? Whatever it was must have been pretty nasty if it necessitated destroying their homes. Like, the ants never show up before this level. Level 9 – I don’t get why a story about retrieving a stolen knapsack from a bee goes to actually bombing anthills. By clipping oob, and back in again (2 clips that have given me plenty of trouble in the past), we can get to the last section of the level and assemble the plane with roughly 10-15 seconds to spare. So, the goal became to find a way to beat the entire level before that timer ran out. Obviously, we’re not about to save the mice and waste time like some casuals. Level 8 - #letthemicedrown% This level is pretty interesting in the fact that you will die if you don’t finish the first section of the level within a certain amount of time. Each one literally has a couple hundred polygons. Also, these have to be the most graphically advanced pinecones in any game ever. As you can see, I only avoided the first “impossible pinecone”, nailing the second one head on. Like, you have to be nearly pixel-perfect to avoid both of them. What really infuriates me about this level is that there are 2 pinecones during the level that seriously take up the entire gutter. Level 7 – Autoscroller no.2, electric boogaloo. ![]() Then the rest of the level is just walking around to the end of level, similar to level 1. Level 6 – This clip can be a little inconsistent, but I somehow managed to get it right away. Just takes two easy little clips and a short walk to make it to the end of the level. Level 5 – Fun fact about this level, it’s the longest level to complete in the no oob and 100% categories, but is the shortest during any%. So I guess it’s not a true autoscroller? I don’t know. Oh yea, hitting things in this level (and later level 7), slow you down a little bit. Made one mistake and hit a section of pipe that I don’t believe I’ve ever hit before. However, the ticks only take 3 kicks, whereas the fleas take 4. Each of the enemies in this level take exactly 1 buddy bug and 1 kick to kill. I tend to seek out butterflies here in order to get more buddy bugs. Anyway, this level went pretty smoothly, no damage taken, and decent movement throughout. Level 3 – This level gave me nightmares as a kid. From here, we just hop right into the doghouse, which triggers the end of the level. Then we walk right over to the last section of the level and clip back inbounds. We ride the baseball through the first section, then make our way across the pool over toward Sally the Chipmunk and clip out of bounds again, completely ignoring whatever she wanted to say. Level 2 – This level is a bit more interesting, as we start out inside the level. Preliminary system requirements call for a Power Mac G3/266 or 400MHz iMac or faster 128MB RAM and ATI RAGE 128 with 8MB of VRAM or more.Level 1 – Level 1 starts off with an out of bounds clip right away at the beginning of the level, followed by walking around the entirety of the level. The game will support both Mac OS 9 and Mac OS X, and will feature support for Truform - technology used by certain ATI Radeon graphics processing units that helps to smooth 3D graphics (Pangea’s last release, Otto Matic, was updated to support Truform). ![]() ![]() And as has become tradition with Pangea’s games, many of which have made it on to Apple’s consumer models as bundled software, Pangea plans to make the game available for free to schools, as well. Pangea plans to make the game available for sale both as an online download - for those users with high-speed Internet connections - and on CD-ROM too (the electronic version will be a bit less than the CD version, as well). Pangea Software founder Brian Greenstone told MacCentral that Bugdom 2 will be self-published once it’s done. In some sequences Skip must surf down gutter pipes, for example, and in one level Skip will take command of a balsa wood rubber-band powered airplane to bomb anthills as he defends himself from airborne and ground-based attack. Bugdom 2 features more varied play styles than the original Bugdom did.
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